Telltale Game’s The Walking Dead has always been known for its focus on monsters—both undead and living—and this theme is central to Season Two’s episode “In Harm’s Way.” The season’s third episode puts players in, perhaps, the most difficult and tense situation yet, forcing both players and characters to face the unwanted consequences of their actions. Because of the degree to which this episode revolves around the building tensions from past episodes, this review will contain spoilers from the previous episodes of the season, though there will be no major spoilers for the third episode itself.
Matt Smith was an honored guest at the Wizard World convention during February 7-9. This marked the young actor’s first public appearance since he relinquished his role as the Doctor and passed the proverbial sonic screwdriver to Peter Capaldi, and the energy in the air was palpable as a result. An estimated 3,700 Whovians filed into the New Orleans Theater Saturday night for an intimate Q&A session with the Doctor himself. The panel was moderated by Tony Kim, and it had more than its fair share of laughter, awkward silences, and, yes, even tears.
The following is a guest post written by Sara Upton.
For most fans of the franchise, Final Fantasy VI (FFVI) was a top pick before the move to the PSX. In all respects it was a gigantic achievement on the part of the company now known as Square Enix that championed in all traditional aesthetic JRPG elements not limited to the story, character development, and soundtrack. TouchArcade puts it best, relating “Check out any gaming forum online and you’ll inevitably find a thread discussing the old-school RPGs of all time with FFVI squarely in the running.”
From concept to design, FFVI was a true mountain-mover in the 16-bit environment. With the development of the mobile port, though, the all-time classic has seen a slew of upgrades inciting mixed reviews from die-hard fans. The mobile FFVI is available from both the iTunes App Store and Google Play at $15.99, a price well worth the nostalgia and remastered design of the original blockbuster.
Season Two of Telltale Game’s The Walking Dead puts players in the tiny shoes of eleven-year-old Clementine—the same girl that players protected in the game’s critically acclaimed first season. Despite this, the season’s first episode “All That Remains” doesn’t give players a chance to stop and contemplate the uniqueness of Telltale’s protagonist. During the episode, Clementine is held at gun-point, relentlessly pursued through a zombie-infested wilderness, swept away by a river, and adopted by a new cast of survivors that neither player nor character know particularly well.